Topic 3: Multimedia Design for Learning

I enjoyed watching Dr. Ray Pastore’s video on multimedia learning and the multimedia learning principles.  I made sketchnotes as I watched his video.  I like how the free nature of sketchnoting allows for diagrams, pictures and words to be written/drawn in any direction and format that follows my natural flow of thoughts.  Sketches allow for examples to be shown which can be very helpful for future reference and can enhance learning as well.  I will continue to sketchnote in the future and I will work on making my notes more concise and drawing more sketches.

My sketchnotes taken during Dr. Ray Pastore’s video part 1
My sketchnotes taken during Dr. Ray Pastore’s video part 2

In Dr. Ray Pastore’s video, he provides us with a description about multimedia learning and goes into further detail regarding several of the multimedia learning principles.  He repeatedly emphasizes the multimedia principle where “learning with words and pictures is more effective than learning with words alone” (Mayer, 2014, p. 174-205).  This was the first time that I have learned about the principles of multimedia learning and I found them to be very sensible.  These principles are useful for teachers when creating lesson/unit plans as they can be used to help achieve certain learning outcomes.  

Photo by NeONBRAND on Unsplash

Although Dr. Ray Pastore’s video is insightful, he did not include the multimedia learning principles of modality, embodiment and redundancy.  The modality principle is where “students learn better when the associated statements are narrated rather than presented visually” (Mayer, 2014, p. 227-246).  Pastore uses text and narration throughout most of the slides in his video.  Everyone has different ways in which they learn best. Personally, I learn better when I can learn at my own pace and I can see the information rather than relying on narration alone.  However, I understand that teachers do not want to overflow students’ cognitive load by giving them too many things to process at once.  The combination of narration and texts can be counter-productive.  The embodiment principle is where “people do not necessarily learn more deeply from a multimedia presentation when the speaker’s image is on the screen rather than not on the screen” (Mayer, 2014, p. 345-368).  Therefore, Pastore’s presence in the video does not enhance the effectiveness of his presentation.  This relates to the coherence principle where “people learn more deeply from a multimedia message when extraneous material is excluded rather than included” (Mayer, 2014, p. 279-315) since Pastore’s image on the screen can be distracting. Lastly, the redundancy principle is where “the same information is presented concurrently in multiple forms or is unnecessarily elaborated” (Mayer, 2014, p. 247-262).  Pastore uses several different medias when explaining the same ideas which can also overflow students’ cognitive load.  I think that Pastore did not include these principles because he was mainly focused on teaching new concepts and providing his viewers with detailed descriptions of these concepts.  When teaching something for the first time, I feel as though direct instruction is essential to the effectiveness of the lesson because learners need to build a foundation before they can begin to expand their thinking on a new topic.  Overall, I think that his presentation was successful in teaching the concepts of multimedia learning and the multimedia learning principles.

Dr. Ray Pastore’s video

References

Mayer, R. E. (Ed.). (2014). The Cambridge Handbook of Multimedia Learning (2nd ed.). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369

Ray Pastore, Ph.D. (2018, August 16). What is Multimedia Learning? What is Multimedia? [Video file]. Retrieved from https://www.youtube.com/watch?time_continue=2&v=g-sknUVq1mk&feature=emb_title

Topic 1: What is Multimedia and Interactive Learning, and Why is it Important?

Multimedia learning refers to experiences in which the material is taught using multiple different media forms such as videos, text, audio and images in order to enhance the learning process of students.  This form of learning occurs when “people build mental representation form words and pictures” (Mayer, 2014, p. 3).  Interactive teaching styles such as storytelling, role playing, brainstorming and think/pair/share opportunities promote practical application in the classroom to help students “comprehend the depths of the study material” (The SHARE team, 2017, para. 2).  They provide learners with the opportunity to actively engage in their own learning and they make new concepts more relatable for students.  I find that I learn best through stories as I am immediately interested in the plot and I quickly become emotionally invested in the characters involved.  The emotions and metacognitive strategies that are brought out when I hear/read a story enrich my ability to process the events, ideas and concepts that are present. These emotions help me relate with the material and retain information.  I strongly believe that sharing captivating stories that convey important material allow teachers to “reach students both emotionally and biochemically, increasing the potential for rich learning experiences” (Juilani, para. 8).  I will be sure to include storytelling and other methods of interactive as well as multimedia teaching styles whenever possible in my future teaching practice.

Multimedia and Interactive learning can be enhanced with the use of technology as it is an extremely useful utensil that supplies us with countless creative programs, applications and instruments to extend student understanding.  Educational video games are excellent tools that provide interactive and multimedia learning because they promote student participation through the use of various medias and supply the aspects of play and social networking to learning.  For example, this type of learning can occur while playing Minecraft/Minecraft: Education Edition.  Minecraft is a video game that involves exploration, survival, imagination and creative components which can be used to amplify diverse projects/assignments.  This game can be used as an interactive educational device as students can develop collaboration, problem-solving, mathematics, reading/writing, resource management, leadership and communication skills through their engagement with the numerous medias involved in the game. Minecraft can be used for group projects in subjects such as social studies, science and mathematics.  When play and learning are combined, the process becomes more enjoyable and relatable for students.

Screen capture from https://education.minecraft.net/how-it-works/what-is-minecraft

By the end of this class, I hope to feel more confident in my abilities to navigate through different technology tools that can help to make my lessons more hands-on and meaningful.  I want my students to feel that they are actively participating in their own learning process and for their learning to be extended through the use of multimedia.  However, I am unsure how often and when is best to implement different technology resources into lessons.  Is it possible for there to be too much technology in the classroom?  When is best to use them?  When is direct instruction necessary?  I will reflect on these questions throughout this class as well as in the future.

References

Juliani, A.J. (n.d.). The Hidden Importance of Teaching with Stories. Retrieved from http://ajjuliani.com/hidden-importance-teaching-stories/

Mayer, R. E. (Ed.). (2014). The Cambridge Handbook of Multimedia Learning (2nd ed.). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369

The SHARE Team. (December 2017). Interactive Teaching Styles Used in the Classroom. Retrieved from https://resilienteducator.com/classroom-resources/5-interactive-teaching-styles-2/